While this doesn’t sound like much variety, it keeps things simple enough to have fun and competitive play on the PS Vita, without fumbling around with controls like you would with more complex commands. The simplicity of the combat is probably the single thing I like best about Dengeki Bunko: Fighting Climax. All special moves are performed with quarter-circle or half-circle commands. Interestingly enough, each character’s move-set is essentially the same. “The simplicity of the combat is probably the single thing I like best about Dengeki Bunko: Fighting Climax.” There are also unlockable characters, namely Sega’s own Akira Yuki from Virtua Fighter 5 and Selvaria Bles from Valkyria Chronicles. On top of the initial 12 character that you can play as, there are also 18 support character that can help you chain combos or launch surprise attacks. Kirito, on the other hand, is a much more close ranged fighter that depends on combos and supers to make up for range. Rentarō Satomi, for example, has a medium ranged pistol attack but also has some melee attacks that can be charged to deal out much more damage. Surprisingly, most characters handle differently. The game starts with 12 playable characters, each of which come from Dengeki Bunko’s manga titles, along with 2 extra characters from Sega’s own in-house titles. I ending up finding my PS Vita, charging that bad boy up and taking it out to try Dengeki Bunko: Fighting Climax.
This fighting game, which is published by Sega, looked very crisp in the trailers and showed quite a bit of promise. The Japanese name sounds a little silly, but it is the name of a publishing imprint that publishes the manga that these (most of) characters appear in. When I first heard about Dengeki Bunko: Fighting Climax, I couldn’t help but chuckle a little.